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Mini Game/ Icebreaker
Max. participants
Min. duration
10 minutes
Cost per head
Online, In-Person
Team phase
Forming, Performing, Norming

About the intervention

Question-based game where one or two participants (knowers) thinks of a famous character/person, and the rest of the group (guessers) attempts to guess who it is by asking up to 21 yes or no questions to the knower.

How to set it up.

No preparation required.

What to do during.

  • Depending on the size of the group, select 1-2 knowers for the first round. Each round will take approximately 15 minutes.

  • Select the variation of game to be played that will set constraints on the characters/people that can be chosen. 

  • Knower(s): select a character/person.

  • Guessers: take turns asking yes/no questions.

  • Knower(s): answer the questions. If there is more than one knower, take turns answering the questions.

  • Guessers can guess who the character/person is at any point. If the guess is correct, the round is over, if the guess is incorrect, guessers can resume asking questions. If the character/person is not guessed when the question limit is reached, knower(s) will reveal the character/person.

  • Once the round is over, start another round with new knowers, or conclude the activity.

How you can mix it up ...

Original: Any character/person (guessers will likely know.

Staff & students: Any staff member or student within the group’s circle in the university.

Famous people: Any famous person.

Game characters: Any character from a game (guessers will likely know.

Useful resources.

No resources needed.

21 Questions
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